Oct 14, 2007, 03:05 AM // 03:05
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#1
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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impact of october 12 update to us rits?
well it seems after the update our spirits have 50 less hp and they can now suffer from burning.
So what do you think, will it be of some effect?
-note this maybe temprorary.
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Oct 14, 2007, 03:17 AM // 03:17
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#2
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Krytan Explorer
Join Date: Jul 2006
Location: Seattle
Guild: Zaishen Order
Profession: Rt/
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Haven't much noticed in higher level areas since 50hp goes away instantly on one attack anyway. The problem with burning is that fire burns everything, and conditions given back. I don't understand the need to add burning to a spirit. Like Machievlli said, what does the enemy have to beat you with if not your own arms and legs? Cause my spirits to burn and I will transfer that condition right back to you.
I wonder if there's such a thing as a 55hp spirit? lol
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Oct 14, 2007, 04:47 AM // 04:47
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#3
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Doesn't matter much, who still uses the crappy defensive spirits anyway? As for the offensive/resto spirits, they were already dead as soon as something glanced at them. -50 hp makes them weaker, but who cares, they couldn't absorb any damage anyway.
As a side note, agony and rejuvenation just went from bad to hilariously bad.
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Oct 14, 2007, 05:26 AM // 05:26
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#4
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Ascalonian Squire
Join Date: Jan 2007
Location: Columbia, Missouri
Guild: Looking for one
Profession: Rt/
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So now spirits die even faster, I think ANet just decided spirits shouldnt be used by anyone, since their change was obivously geared to spiritway and I guess spirit nests that infested RA and TA (judging form Izzy's comment on wiki). Won't change PvE much anyways since they die with one or two hits.
Seems like they just gave up on the rit, not one skill change and only a nerf to spirits in general *sigh*.
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Oct 14, 2007, 06:37 AM // 06:37
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#5
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Wilds Pathfinder
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i just think it's hilarious how they buffed searing flames...
next lets buff shadow prison kk anet?
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Oct 14, 2007, 06:56 AM // 06:56
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#6
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Academy Page
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I guess we still have Spirit's Strength builds. I wish Weapon of Aggression could have gotten a slight boost in duration, or a move to Spawning Power, but I digress.
This update is part of why I want spirits to get an overhaul. There's nowhere for them to go but down, even now, and they'll continue to drag the whole class with them. If N/Rt cause problems, it would be obvious to get rid of the SR synergy and go from there; this smells a lot like what happened to Inspiration Magic a while back, but with a lot less effort. The change appears relatively minor, I'll grant that much, but I don't see their situation getting better in the future.
And what is up with the burning? That doesn't even make sense.
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Oct 14, 2007, 04:31 PM // 16:31
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#7
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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And Minion Bomber! XD
As for why, my guess is, since most ghosts/undead are weak against fire, they chose to go with Burning. It's just our bad luck that it's -7 degen over 7 seconds. And largely, there's nothing we can do about it. We cannot put Frigid Armor on them, nor can they be considered party members for the purpose of Extinguish and Breath of the Great Dwarf. So we must go to our single-target condition removals, and hope they live long enough for us to heal them, of which those are at a premium. At the minimum, that is two skills that we would otherwise use for being creative, unless they are suggesting we just dance faster with Ritual Lord?
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Oct 14, 2007, 07:59 PM // 19:59
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#8
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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the point is, why make spirit's weaker, why make them burnable? it doesn't make logical sense either. Anet seems to gredually want to make rits alittile weaker, first some of the channeling spells, now the spirit's health, what's next our resotration?
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Oct 15, 2007, 03:05 AM // 03:05
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#9
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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They were already weak and died fast but the point is that this nerf was because of Heroes Ascent instead of Guild Wars (PvE, where most players are).
THIS IS MADNESS! *cue the response*
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Oct 15, 2007, 04:35 AM // 04:35
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#10
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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what A-net needs to do is make 2 skill lists, one for pvp, one for pve, with the same skills, but different functions... just a thought
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Oct 15, 2007, 04:49 AM // 04:49
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#11
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Wilds Pathfinder
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THIS IS GUILDWARS! And quite honestly, we should be used to the strange and seemingly pointless updates every now and then. But on a more serious note, I doubt it will be reverted because, like Dr. Strangelove said before, prot spirits aren't in any practicle use, and offensive spirits die fast enough as it is.
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Oct 15, 2007, 04:51 AM // 04:51
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#12
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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well if they are to lazy to fix necro SR they are way to lazy to make a whole new skill list i think its just a lost cause rit was my fav class since it came out and it actually took skill to play
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Oct 15, 2007, 04:56 AM // 04:56
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#13
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Quote:
Originally Posted by placebo overdose
well if they are to lazy to fix necro SR they are way to lazy to make a whole new skill list i think its just a lost cause rit was my fav class since it came out and it actually took skill to play
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Thats what Mesmers are for
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Oct 15, 2007, 05:02 AM // 05:02
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#14
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I'm amazed actually that one particular elite hasn't been nerfed, and also that Splinter Weapon hasn't been nerfed to death. But as to Splinter Weapon, I guess ArenaNet loves their rangers and wants to make sure they can use Splinter Barrage builds. The other elite is awesome and adds a whole new dimension to ritualists and I hope it never gets nerfed.
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Oct 15, 2007, 05:06 AM // 05:06
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Zahr Dalsk
I'm amazed actually that one particular elite hasn't been nerfed, and also that Splinter Weapon hasn't been nerfed to death. But as to Splinter Weapon, I guess ArenaNet loves their rangers and wants to make sure they can use Splinter Barrage builds. The other elite is awesome and adds a whole new dimension to ritualists and I hope it never gets nerfed.
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Incase you didn't notice, most nerfs go to overly abused farming builds(bots) and HA/GvG FotM builds. Now I'm not sure what elite skill you're talking about but after recent nerfs, very few rit elites are used in gimmick builds, and splinter barrage is a PvE team oriented build.
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Oct 15, 2007, 01:49 PM // 13:49
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#17
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by placebo overdose
well if they are to lazy to fix necro SR they are way to lazy to make a whole new skill list i think its just a lost cause rit was my fav class since it came out and it actually took skill to play
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Rits still take plenty of skill. Pooping out defensive spirits, however, took zero skill.
Quote:
Originally Posted by placebo overdose
I'm amazed actually that one particular elite hasn't been nerfed, and also that Splinter Weapon hasn't been nerfed to death. But as to Splinter Weapon, I guess ArenaNet loves their rangers and wants to make sure they can use Splinter Barrage builds. The other elite is awesome and adds a whole new dimension to ritualists and I hope it never gets nerfed.
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I'm actually curious what that elite is. I hardly ever use something other than [skill]offering of spirit[/skill], and if I do it's probably a resto elite, none of which are close to overpowered.
As for splinter, it was nerfed so you can't precast it on your whole party. It isn't as devastating in PvP, because big groups tend to not hold hands with each other. For PvE, it's really not any more imbalanced than SS or SF, and splinter promotes active, healthy game dynamics (casting splinter on your physicals).
As a final note, splinter barrage is NOT the most effective way to deliver the 250 AoE damage from splinter weapon. In fact, the rit itself should probably not be delivering the splinters at all.
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Oct 18, 2007, 09:35 AM // 09:35
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#18
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Quicksilver Switch-Blade
So now spirits die even faster, I think ANet just decided spirits shouldnt be used by anyone, since their change was obivously geared to spiritway and I guess spirit nests that infested RA and TA (judging form Izzy's comment on wiki). Won't change PvE much anyways since they die with one or two hits.
Seems like they just gave up on the rit, not one skill change and only a nerf to spirits in general *sigh*.
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Given up? rit's are awesome. They only killed noob spirit spam in TA/RA because all you have to do now is bring a BA ranger to make short work of them.
In PvE this doesn't matter because if spirits die, you have to poop them further back.
As long as rit's have [wiki]warmonger's weapon[/wiki] noone has given up on rits.
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Oct 18, 2007, 02:21 PM // 14:21
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#19
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Dr Strangelove
I'm actually curious what that elite is.
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Probably [skill]Weapon of Fury[/skill]. You can keep that up indefinitely on your Bunny Thumper and watch him go to town.
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Oct 18, 2007, 06:29 PM // 18:29
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#20
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Spirit health nerf makes essentially no difference in terms of PvE. Even in PvP, the 50 health isn't enough to change much.
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